Scary enough? Nope.
Resident Evil 5 ~ 8/9/7/7
Resident Evil 5 is another franchise from Capcom, the people behind the beloved Street Fighter series. Similarly, it has gained a pretty decent fan base along the years. Resident Evil 5 takes place in Africa and centers around Chris Redfield from the original Resident Evil, this time with a partner named Sheva. Chris’ investigation leads him to discover that the area is infested with people who are behaving erratically and want to kill both Chris and Sheva.The game takes you around Africa’s oil fields, plains, marshes, and other areas in attempt to discover what is causing these people to act the way and put an end to it.
Graphically, the game is stunning. One can see that the designers have worked very hard on creating a game with very realistic characters, believable environments, and disgustingly real looking creatures and enemies. A lot of the gameplay is similar to Resident Evil 4 in terms of its shooting mechanics. The controls are easy to get acquainted with. You’ve got a large assortment of guns, even though you won’t start with a good haul. Along those lines you’ve still got a trusty knife at your side that’s a lot easier to use. As you gun down most of the evils that await you, you’ll also notice that when they stumble you can approach them and a button prompt will pop up which lets you perform special attacks; nice way to conserve ammo. In a lot of ways it’s a good thing that RE5 sticks closely to RE4’s brilliant template, but in other ways it’s a shame that it’s progressed so little. A lot has happened in the games industry over the past four years and RE5 does feel dated as a result. It sure doesn’t look dated, because the graphics look incredible, but it feels old. Other than the co-op mode and a couple of very minor tweaks here and there, the gameplay is identical to 2005’s RE4.
The latest entry in Capcom’s survival horror series sets new standards in the genre with breathtaking visuals accompanied by addicting gameplay and superb sound effects. Resident Evil 5 lets players endure its action packed story with a friend as Capcom’s latest entry is the first to include an online co-op mode which performs just as good as any of the premium titles available today, also providing one of the most addictive experiences on consoles to date.
The superb controls of Resident Evil 4 on the Gamecube return with slight tweaking for this latest instalment and provides a satisfactory, if somewhat irritating experience. This happens due to a character’s inability to walk and shoot, which has been cause of much concern for many. However, with more time spent playing, controls tend to be forgiven as the game comes together to form a very solid and satisfying first attempt for a next generation instalment of the series.
Capcom brings back Mr. Chris Redfield (and a female side kick Sheva) for the fifth iteration into the Resident Evil series. Much ado about the African setting has already been said, but I’d like to add that it does effect the eeriness and I can hardly say it’s a racial take, since every one else has been making white zombies for ages and no one complains about them, do they?
That said, Resident Evil 5 is pretty much the same game as Resident Evil 4 was, as far as the gameplay mechanics are concerned. Graphically its definitely a big jump as compared to the previous version, yet nothing so outstanding that it’ll blow your mind. The environments play a big part to make the game immersive and its prominent how the level design makes you run OR gun.
Speaking of level design, and the most impressive bit about the game is the Co-op element. It never feels tacky and the levels seem to be constructed bearing in mind the existence of two players constantly utilizing team work wherever it is necessary; while at the same time never over doing it. That balance makes the game a very buddy friendly experience, and it kind of gives you the initiative to want to play further and finish the story. ‘Coz frankly speaking, there are only two reasons which I found, that compelled me to finish the game – the story, the co-op. I was never excited about having to stop and shoot. I never am.
This is yet another franchise that I have never played before. My expectations for RE5 were therefore decidedly… nothing. I wasn’t looking forward to playing this as eagerly as the rest of the guys sine I had no history with it. Neither did I feel compelled to play what looked like another generic 3rd person shooter. Ironic, because RE4 was the one that revolutionised the whole ‘over the shoulder’ game mechanic. I only played the game in co-op and throughout the campaign I never felt like this game had anything different to offer compared to other shooters. What I dug though, was the ‘stop & shoot’ mechanic that others have hated on so much. I actually welcomed this nice change of pace compared to my usual ‘run & gun’ play style. Also, I didn’t get any Resident Evil vibes until the last 3rd of the game with the close corridors and mutated enemies in dark areas and blood stained walls.
It’s a pity then that in today’s world, Resident Evil has lost some of its identity, some of its charm, in order to keep up with the latest actions games. Still, Resident Evil 5 offers a very solid and engaging time when played in co-op. However, after 1st or 2nd play through, everyone will return back to Halo 3 and Gears 2, and never feel as awe inspired as when they played Dead Space last year.
Played on Xbox 360 | Co-op play via Xbox Live